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» Animating User Interfaces Using Animation Servers
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ISCAS
2005
IEEE
165views Hardware» more  ISCAS 2005»
15 years 5 months ago
An area-efficient and protected network interface for processing-in-memory systems
Abstract- This paper describes the implementation of an areaefficient and protected user memory-mapped network interface, the pbuf (Parcel Buffer), for the Data IntensiVe Architect...
Sumit D. Mediratta, Craig S. Steele, Jeff Sondeen,...
ISCIS
2003
Springer
15 years 5 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 11 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
CHI
2005
ACM
16 years 7 days ago
Media eyepliances: using eye tracking for remote control focus selection of appliances
This paper discusses the use of eye contact sensing for focus selection operations in remote controlled media appliances. Focus selection with remote controls tends to be cumberso...
Roel Vertegaal, Aadil Mamuji, Changuk Sohn, Daniel...
GRAPHITE
2004
ACM
15 years 5 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl