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» Animating by Multi-Level Sampling
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VC
2008
131views more  VC 2008»
14 years 11 months ago
Motion synthesis with decoupled parameterization
In real-time animation systems, motion interpolation techniques are widely used for their controllability and efficiency. The techniques sample the parameter space using example mo...
Dongwook Ha, JungHyun Han
CGF
2005
107views more  CGF 2005»
14 years 11 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
103
Voted
ICCV
2011
IEEE
13 years 11 months ago
The Truth about Cats and Dogs
Template-based object detectors such as the deformable parts model of Felzenszwalb et al. [11] achieve state-ofthe-art performance for a variety of object categories, but are stil...
Omkar M Parkhi, Andrea Vedaldi, C. V. Jawahar, And...
SIGGRAPH
1997
ACM
15 years 4 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
CGF
2008
121views more  CGF 2008»
14 years 12 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki