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ASSETS
2005
ACM
15 years 8 months ago
Representing coordination and non-coordination in an american sign language animation
While strings and syntax trees are used by the Natural Language Processing community to represent the structure of spoken languages, these encodings are difficult to adapt to a si...
Matt Huenerfauth
ACMIDC
2010
15 years 8 months ago
How do you play with a robotic toy animal?: a long-term study of Pleo
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was int...
Ylva Fernaeus, Maria Håkansson, Mattias Jaco...
SI3D
2010
ACM
15 years 6 months ago
Interactive painterly stylization of images, videos and 3D animations
We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles. The algorithm, which is entirely execute...
Jingwan Lu, Pedro V. Sander, Adam Finkelstein
CGF
2010
82views more  CGF 2010»
15 years 6 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CG
2008
Springer
15 years 6 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker