Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
This paper presents a multi-scale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple clo...
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...