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FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
15 years 5 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
ACMACE
2006
ACM
15 years 5 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
MMSEC
2006
ACM
220views Multimedia» more  MMSEC 2006»
15 years 5 months ago
Robust blind watermarking mechanism for motion data streams
The commercial reuse of 3D motion capture (Mocap) data in animation and life sciences raises issues with respect to its copyright. In order to improvise content protection of Moca...
Parag Agarwal, Ketaki Adi, B. Prabhakaran
AUIC
2005
IEEE
15 years 5 months ago
Evaluation of Two Textual Programming Notations for Children
Many researchers have developed many programming environments for children. Typically each of these environments contains its own programming notation ranging from computer code t...
Timothy N. Wright, Andy Cockburn
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 5 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham