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» Antibandwidth of three-dimensional meshes
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TOG
2008
158views more  TOG 2008»
14 years 9 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
CGF
2002
187views more  CGF 2002»
14 years 9 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
SIGGRAPH
1998
ACM
15 years 1 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
SIGGRAPH
1997
ACM
15 years 1 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
SIGGRAPH
1998
ACM
15 years 1 months ago
Interactive Reflections on Curved Objects
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
Eyal Ofek, Ari Rappoport