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CHI
2006
ACM
16 years 2 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
VLSID
2008
IEEE
128views VLSI» more  VLSID 2008»
16 years 2 months ago
Addressing the Challenges of Synchronization/Communication and Debugging Support in Hardware/Software Cosimulation
With increasing adoption of Electronic System Level (ESL) tools, effective design and validation time has reduced to a considerable extent. Cosimulation is found to be a principal...
Banit Agrawal, Timothy Sherwood, Chulho Shin, Simo...
ICSE
2005
IEEE-ACM
16 years 1 months ago
A cross-program investigation of students' perceptions of agile methods
Research was conducted on using agile methods in software engineering education. This paper explores the perceptions of students from five different academic levels of agile pract...
Grigori Melnik, Frank Maurer
PERCOM
2006
ACM
16 years 1 months ago
An E-Learning Platform for Academy and Industry Networks
The European project COMSON (Coupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie RTN project that involves five partners from academia and three fr...
Giuseppe Ali, Eleonora Bilotta, Lorella Gabriele, ...
PERCOM
2003
ACM
16 years 1 months ago
Portability, Extensibility and Robustness in iROS
The dynamism and heterogeneity in ubicomp environments on both short and long time scales implies that middleware platforms for these environments need to be designed ground up fo...
Shankar Ponnekanti, Brad Johanson, Emre Kiciman, A...