We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
With increasing adoption of Electronic System Level (ESL) tools, effective design and validation time has reduced to a considerable extent. Cosimulation is found to be a principal...
Research was conducted on using agile methods in software engineering education. This paper explores the perceptions of students from five different academic levels of agile pract...
The European project COMSON (Coupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie RTN project that involves five partners from academia and three fr...
Giuseppe Ali, Eleonora Bilotta, Lorella Gabriele, ...
The dynamism and heterogeneity in ubicomp environments on both short and long time scales implies that middleware platforms for these environments need to be designed ground up fo...