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C5
2005
IEEE
15 years 7 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
15 years 7 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen
106
Voted
ISCC
2003
IEEE
15 years 7 months ago
AGAPE: a Location-aware Group Membership Middleware for Pervasive Computing Environments
The widespread diffusion of mobile computing along with the integration of telecommunication systems and the Internet enables a scenario where the promise of ubiquitous computing ...
Dario Bottazzi, Antonio Corradi, Rebecca Montanari
IV
2002
IEEE
162views Visualization» more  IV 2002»
15 years 6 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
ESCIENCE
2006
IEEE
15 years 5 months ago
Toward Standards for Integration of Instruments into Grid Computing Environments
Instruments and sensors are the primary sources of data driving science and the development and refinement of theory. A critical component of eresearch yet to be clarified is the ...
Donald F. McMullen, Ian M. Atkinson, Kenneth Chiu,...