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NETGAMES
2005
ACM
15 years 10 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
126
Voted
PASTE
2005
ACM
15 years 10 months ago
Representation-independent program analysis
Program analysis has many applications in software engineering and high-performance computation, such as program understanding, debugging, testing, reverse engineering, and optimi...
Michelle Mills Strout, John M. Mellor-Crummey, Pau...
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
15 years 10 months ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
152
Voted
SC
2005
ACM
15 years 10 months ago
A Scalable Distributed Parallel Breadth-First Search Algorithm on BlueGene/L
Many emerging large-scale data science applications require searching large graphs distributed across multiple memories and processors. This paper presents a distributed breadth...
Andy Yoo, Edmond Chow, Keith W. Henderson, Will Mc...
SI3D
2005
ACM
15 years 10 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...