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CHI
2006
ACM
16 years 6 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
VLSID
2008
IEEE
120views VLSI» more  VLSID 2008»
16 years 6 months ago
Continuous Frequency Adjustment Technique Based on Dynamic Workload Prediction
Real-time embedded systems increasingly rely on dynamic power management to balance between power and performance goals. In this paper, we present a technique for continuous frequ...
Hwisung Jung, Massoud Pedram
VLSID
2005
IEEE
131views VLSI» more  VLSID 2005»
16 years 6 months ago
Efficient Space/Time Compression to Reduce Test Data Volume and Testing Time for IP Cores
Abstract-- We present two-dimensional (space/time) compression techniques that reduce test data volume and test application time for scan testing of intellectual property (IP) core...
Lei Li, Krishnendu Chakrabarty, Seiji Kajihara, Sh...
VLSID
2003
IEEE
180views VLSI» more  VLSID 2003»
16 years 6 months ago
Automating Formal Modular Verification of Asynchronous Real-Time Embedded Systems
Most verification tools and methodologies such as model checking, equivalence checking, hardware verification, software verification, and hardware-software coverification often fl...
Pao-Ann Hsiung, Shu-Yu Cheng
HPCA
2003
IEEE
16 years 6 months ago
A Methodology for Designing Efficient On-Chip Interconnects on Well-Behaved Communication Patterns
As the level of chip integration continues to advance at a fast pace, the desire for efficient interconnects-whether on-chip or off-chip--is rapidly increasing. Traditional interc...
Wai Hong Ho, Timothy Mark Pinkston