Sciweavers

175 search results - page 14 / 35
» Applying 3D human model in a posture recognition system
Sort
View
CGI
2001
IEEE
15 years 4 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
ICCV
2001
IEEE
16 years 2 months ago
3D Object Tracking Using Shape-Encoded Particle Propagation
We present a comprehensive treatment of 3D object tracking by posing it as a nonlinear state estimation problem. The measurements are derived using the outputs of shape-encoded fi...
Hankyu Moon, Rama Chellappa, Azriel Rosenfeld
ACIVS
2007
Springer
15 years 6 months ago
Model-Based Image Segmentation for Multi-view Human Gesture Analysis
Multi-camera networks bring in potentials for a variety of vision-based applications through provisioning of rich visual information. In this paper a method of image segmentation f...
Chen Wu, Hamid K. Aghajan
GW
1999
Springer
223views Biometrics» more  GW 1999»
15 years 4 months ago
Vision-Based Gesture Recognition: A Review
Abstract. The use of gesture as a natural interface serves as a motivating force for research in modeling, analyzing and recognition of gestures. In particular, human computer inte...
Ying Wu, Thomas S. Huang
3DIM
2007
IEEE
15 years 6 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...