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» Applying Inexpensive AI Techniques to Computer Games
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AAAI
2008
15 years 8 hour ago
Loop Calculus for Satisfiability
Loop Calculus, introduced by Chertkov and Chernyak, is a new technique to incrementally improve approximations computed by Loopy Belief Propagation (LBP), with the ability to even...
Lukas Kroc, Michael Chertkov
BIRTHDAY
2008
Springer
14 years 11 months ago
Church's Problem and a Tour through Automata Theory
Abstract. Church's Problem, stated fifty years ago, asks for a finitestate machine that realizes the transformation of an infinite sequence into an infinite sequence such tha...
Wolfgang Thomas
94
Voted
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
15 years 3 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
EWCBR
2008
Springer
14 years 11 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
71
Voted
PPOPP
2009
ACM
15 years 10 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...