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» Applying Virtual and Augmented Reality in Cultural Computing
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ISVC
2005
Springer
15 years 5 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond
CHI
2005
ACM
16 years 2 days ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
PUC
2002
165views more  PUC 2002»
14 years 11 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
VAST
2004
ACM
15 years 5 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
CARS
2003
15 years 1 months ago
Laser projection augmented reality system for computer-assisted surgery
A new augmented reality apparatus was evaluated. The device uses scanned infrared and visible lasers to project computer generated information such as surgical plans, entry pints f...
Neil D. Glossop, Zhanhe Wang