We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...