One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
This paper proposes an automatic design flow from userfriendly design to efficient implementation of video processing systems. This design flow starts with the use of coarsegrain ...
This article explores a dual approach to real-time software development. Models are written in UML, as this is expected to be relatively easy and economic. Then models are automat...
Luigi Lavazza, Gabriele Quaroni, Matteo Venturelli
In this paper, we present a novel framework for machine learning-based cross-media knowledge extraction. The framework is specifically designed to handle documents composed of th...
In this paper, we develop a system to track and recognize hand motion in nearly real time. An important application of this system is to simulate mouse as a visual inputting device...