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» Approach to a Theory of Software Evolution
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SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
15 years 6 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
ECAI
2004
Springer
15 years 6 months ago
A Backtracking Strategy for Order-Independent Incremental Learning
Agents that exist in an environment that changes over time, and are able to take into account the temporal nature of experience, are commonly called incremental learners. It is wid...
Nicola Di Mauro, Floriana Esposito, Stefano Ferill...
EICS
2010
ACM
15 years 6 months ago
Self-explanatory user interfaces by model-driven engineering
Modern User Interfaces (UI) must deal with the increasing complexity of applications as well as new features such as the capacity of UIs to be dynamically adapted to the context o...
Alfonso García Frey
BIOSYSTEMS
2008
146views more  BIOSYSTEMS 2008»
15 years 1 months ago
The autonomy of biological individuals and artificial models
This paper aims to offer an overview of the meaning of autonomy for biological individuals and artificial models rooted in a specific perspective that pays attention to the histor...
Alvaro Moreno, Arantza Etxeberria, Jon Umerez
CCR
2008
77views more  CCR 2008»
15 years 1 months ago
What would Darwin think about clean-slate architectures?
As significant resources are directed towards clean-slate networking research, it is imperative to understand how cleanslate architectural research compares to the diametrically o...
Constantine Dovrolis