We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Round-trips between home and work represent, for the majority of people, most of their daily
commuting time; also, setting home and work places involves more constraints for two- ...
Emerging multi-hop wireless mesh networks have much different characteristics than the Internet. They have low dimensionality and large diameters. Content and service replication ...
We present a fully connectionist system for the learning of first-order logic programs and the generation of corresponding models: Given a program and a set of training examples,...
The fundamental limits on channel capacity form a barrier to the sustained growth on the use of wireless networks. To cope with this, multi-path communication solutions provide a p...
Gerard Hoekstra, Rob van der Mei, Yoni Nazarathy, ...