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CGF
2008
121views more  CGF 2008»
14 years 10 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
JACM
2006
99views more  JACM 2006»
14 years 10 months ago
Finding a maximum likelihood tree is hard
Abstract. Maximum likelihood (ML) is an increasingly popular optimality criterion for selecting evolutionary trees [Felsenstein 1981]. Finding optimal ML trees appears to be a very...
Benny Chor, Tamir Tuller
KAIS
2008
150views more  KAIS 2008»
14 years 10 months ago
A survey on algorithms for mining frequent itemsets over data streams
The increasing prominence of data streams arising in a wide range of advanced applications such as fraud detection and trend learning has led to the study of online mining of freq...
James Cheng, Yiping Ke, Wilfred Ng
SIGIR
2008
ACM
14 years 10 months ago
Query dependent ranking using K-nearest neighbor
Many ranking models have been proposed in information retrieval, and recently machine learning techniques have also been applied to ranking model construction. Most of the existin...
Xiubo Geng, Tie-Yan Liu, Tao Qin, Andrew Arnold, H...
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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 10 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...