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» Architecture of the Entropia Distributed Computing System
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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 6 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
MIDDLEWARE
2005
Springer
15 years 11 months ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh
EUROPAR
2003
Springer
15 years 11 months ago
On Transmission Scheduling in a Server-Less Video-on-Demand System
Recently, a server-less video-on-demand architecture has been proposed which can completely eliminate costly dedicated video servers and yet is highly scalable and reliable. Due to...
C. Y. Chan, Jack Y. B. Lee
VLSID
2003
IEEE
148views VLSI» more  VLSID 2003»
16 years 6 months ago
Extending Platform-Based Design to Network on Chip Systems
Exploitation of silicon capacity will require improvements in design productivity and more scalable system paradigms. Asynchronous message passing networks on chip (NOC) have been...
Juha-Pekka Soininen, Axel Jantsch, Martti Forsell,...
MIDDLEWARE
2005
Springer
15 years 11 months ago
Distributed collaboration for event detection in wireless sensor networks
With the advancement of technology in micro-electronics and wireless communication, small miniature devices called sensor nodes can be used to perform various tasks by forming the...
A. V. U. Phani Kumar, Adi Mallikarjuna Reddy V, D....