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TPDS
1998
135views more  TPDS 1998»
15 years 5 months ago
On Coordinated Checkpointing in Distributed Systems
—Coordinated checkpointing simplifies failure recovery and eliminates domino effects in case of failures by preserving a consistent global checkpoint on stable storage. However, ...
Guohong Cao, Mukesh Singhal
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
153
Voted
CAD
2006
Springer
15 years 6 months ago
Towards mass customized interoperability
This paper describes an approach to interoperability in design projects that is based on computational agents customizing the representation of product data to individual design to...
Udo Kannengiesser, John S. Gero
170
Voted
SAC
2010
ACM
15 years 11 months ago
A semantic web-based approach for personalizing news
Hermes is an ontology-based framework for building news personalization services. This framework consists of a news classification phase, which classifies the news, a knowledge ...
Kim Schouten, Philip Ruijgrok, Jethro Borsje, Flav...
IPPS
2007
IEEE
16 years 13 days ago
Improving Scalability of OpenMP Applications on Multi-core Systems Using Large Page Support
Modern multi-core architectures have become popular because of the limitations of deep pipelines and heating and power concerns. Some of these multi-core architectures such as the...
Ranjit Noronha, Dhabaleswar K. Panda