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92
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CGF
2005
147views more  CGF 2005»
15 years 19 days ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
88
Voted
SIAMNUM
2010
85views more  SIAMNUM 2010»
14 years 7 months ago
Geometrically Consistent Mesh Modification
A new paradigm of adaptivity is to execute refinement, coarsening, and smoothing of meshes on manifolds with incomplete information about their geometry and yet preserve position a...
A. Bonito, R. H. Nochetto, M. S. Pauletti
SOCIALCOM
2010
14 years 10 months ago
Want to be Retweeted? Large Scale Analytics on Factors Impacting Retweet in Twitter Network
Retweeting is the key mechanism for information diffusion in Twitter. It emerged as a simple yet powerful way of disseminating information in the Twitter social network. Even thoug...
Bongwon Suh, Lichan Hong, Peter Pirolli, Ed H. Chi
87
Voted
SOUPS
2009
ACM
15 years 7 months ago
Personal choice and challenge questions: a security and usability assessment
Challenge questions are an increasingly important part of mainstream authentication solutions, yet there are few published studies concerning their usability or security. This pap...
Mike Just, David Aspinall
87
Voted
ACL
2010
14 years 10 months ago
Temporal Information Processing of a New Language: Fast Porting with Minimal Resources
We describe the semi-automatic adaptation of a TimeML annotated corpus from English to Portuguese, a language for which TimeML annotated data was not available yet. In order to va...
Francisco Costa, António Branco