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» Artificial Intelligence for Adaptive Computer Games
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AI
2007
Springer
15 years 4 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
AIIA
2003
Springer
15 years 3 months ago
Combining Intelligent Agents and Animation
This paper reviews FreeWill and other AI architectures that have contributed to the ideas, which underlie it. “FreeWill” proposes and implements a cognitive architecture design...
Adam Szarowicz, Peter Forte
ESANN
2008
14 years 11 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
ECAI
2010
Springer
14 years 11 months ago
Computational Aspects of Extending the Shapley Value to Coalitional Games with Externalities
Abstract. Until recently, computational aspects of the Shapley value were only studied under the assumption that there are no externalities from coalition formation, i.e., that the...
Tomasz P. Michalak, Talal Rahwan, Dorota Marciniak...
AI
2006
Springer
14 years 9 months ago
On the computational complexity of coalitional resource games
We study Coalitional Resource Games (CRGs), a variation of Qualitative Coalitional Games (QCGs) in which each agent is endowed with a set of resources, and the ability of a coalit...
Michael Wooldridge, Paul E. Dunne