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» Artificial Intelligence for Adaptive Computer Games
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ATAL
2009
Springer
15 years 4 months ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...
JELIA
2004
Springer
15 years 3 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
IPPS
1999
IEEE
15 years 2 months ago
The Biological Basis of the Immune System as a Model for Intelligent Agents
This paper describes the human immune system and its functionalities from a computational viewpoint. The objective of this paper is to provide the biological basis for an artificia...
Roger L. King, Aric B. Lambert, Samuel H. Russ, Do...
ECAI
2004
Springer
15 years 3 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
AIIDE
2008
15 years 3 days ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty