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» Artificial Intelligence for Adaptive Computer Games
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CIG
2006
IEEE
15 years 3 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
CHI
2006
ACM
15 years 10 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
AIPS
2007
15 years 4 days ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
AIIDE
2008
15 years 4 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AMI
2008
Springer
14 years 11 months ago
Adaptive Estimation of Emotion Generation for an Ambient Agent Model
To improve the performance and wellbeing of humans in complex human-computer interaction settings, an interesting challenge for an ambient (or pervasive) agent system is to recogni...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur