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» Aspects of networking in multiplayer computer games
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109
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NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
106
Voted
ACMACE
2009
ACM
15 years 24 days ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ICPR
2006
IEEE
16 years 23 days ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 5 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NETGAMES
2003
ACM
15 years 4 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...