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NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SAC
2003
ACM
15 years 3 months ago
A Markov Random Field Model of Microarray Gridding
DNA microarray hybridisation is a popular high throughput technique in academic as well as industrial functional genomics research. In this paper we present a new approach to auto...
Mathias Katzer, Franz Kummert, Gerhard Sagerer
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 3 months ago
On polynomial-time preference elicitation with value queries
Preference elicitation — the process of asking queries to determine parties’ preferences — is a key part of many problems in electronic commerce. For example, a shopping age...
Martin Zinkevich, Avrim Blum, Tuomas Sandholm
ATAL
2003
Springer
15 years 3 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
FPGA
2003
ACM
167views FPGA» more  FPGA 2003»
15 years 3 months ago
A scalable 2 V, 20 GHz FPGA using SiGe HBT BiCMOS technology
This paper presents a new power saving, high speed FPGA design enhancing a previous SiGe CML FPGA based on the Xilinx 6200 FPGA. The design aims at having a higher performance but...
Jong-Ru Guo, Chao You, Kuan Zhou, Bryan S. Goda, R...
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