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FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
MM
2003
ACM
120views Multimedia» more  MM 2003»
15 years 2 months ago
Linking multimedia presentations with their symbolic source documents: algorithm and applications
An algorithm is presented that automatically matches images of presentation slides to the symbolic source file (e.g., PowerPointTM or AcrobatTM ) from which they were generated. T...
Berna Erol, Jonathan J. Hull, Dar-Shyang Lee
ICCV
2001
IEEE
15 years 11 months ago
BraMBLe: A Bayesian Multiple-Blob Tracker
Blob trackers have become increasingly powerful in recent years largely due to the adoption of statistical appearance models which allow effective background subtraction and robus...
Michael Isard, John MacCormick
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
TCSV
2010
14 years 4 months ago
Solving Streaming Capacity Problems in P2P VoD Systems
Abstract--Peer-to-peer (P2P) video-on-demand (VoD) is a popular Internet service for a large number of concurrent users. Streaming capacity in a P2P VoD system is defined as the ma...
Yifeng He, Ling Guan