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ICDCS
1999
IEEE
15 years 8 months ago
Search Space Reduction in QoS Routing
To provide real-time service or engineer constrained-based paths, networks require the underlying routing algorithm to be able to find low-cost paths that satisfy given Quality-of...
Liang Guo, Ibrahim Matta
TOG
2008
145views more  TOG 2008»
15 years 4 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
196
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GPC
2010
Springer
15 years 8 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
ICCV
2009
IEEE
1176views Computer Vision» more  ICCV 2009»
16 years 9 months ago
Building Rome in a Day
We present a system that can match and reconstruct 3D scenes from extremely large collections of photographs such as those found by searching for a given city (e.g., Rome) on In...
Sameer Agarwal, Noah Snavely, Ian Simon, Steven M....
SIPS
2007
IEEE
15 years 10 months ago
Sphere Decoding for Multiprocessor Architectures
Motivated by the need for high throughput sphere decoding for multipleinput-multiple-output (MIMO) communication systems, we propose a parallel depth-first sphere decoding (PDSD)...
Qi Qi, Chaitali Chakrabarti