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CGA
2011
14 years 7 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
SI3D
2010
ACM
15 years 11 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
CVPR
2010
IEEE
15 years 12 months ago
Detecting and Sketching the Common
Given very few images containing a common object of interest under severe variations in appearance, we detect the common object and provide a compact visual representation of that...
Shai Bagon, Or Brostovski, Meirav Galun, Michal Ir...
CA
2003
IEEE
15 years 9 months ago
Modeling Hair Using Level-of-Detail Representations
: We present a novel approach for modeling hair using level-of-detail representations. The set of representations include individual strands, hair clusters, and hair strips. They a...
Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, ...
VISUALIZATION
2005
IEEE
15 years 9 months ago
Topology-driven Surface Mappings with Robust Feature Alignment
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...