The creation of parameter study suites has recently become a more challenging problem as the parameter studies have become multi-tiered and the computational environment has becom...
Maurice Yarrow, Karen M. McCann, Rupak Biswas, Rob...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
We study the computational power of a distributed system consisting of simple autonomous robots moving on the plane. The robots are endowed with visual perception but do not have ...
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...