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CGI
2001
IEEE
15 years 7 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 5 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
149
Voted
TOG
2012
222views Communications» more  TOG 2012»
13 years 6 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...
156
Voted
APGV
2005
ACM
250views Visualization» more  APGV 2005»
15 years 9 months ago
A perceptual framework for contrast processing of high dynamic range images
Image processing often involves an image transformation into a domain that is better correlated with visual perception, such as the wavelet domain, image pyramids, multi-scale con...
Rafal Mantiuk, Karol Myszkowski, Hans-Peter Seidel
CHI
2010
ACM
15 years 10 months ago
Interactive optimization for steering machine classification
Interest has been growing within HCI on the use of machine learning and reasoning in applications to classify such hidden states as user intentions, based on observations. HCI res...
Ashish Kapoor, Bongshin Lee, Desney S. Tan, Eric H...