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OPODIS
2010
13 years 4 months ago
On the Automated Implementation of Time-Based Paxos Using the IOA Compiler
Paxos is a well known algorithm for achieving consensus in distributed environments with uncertain processing and communication timing. Implementations of its variants have been s...
Chryssis Georgiou, Procopis Hadjiprocopiou, Peter ...
CHI
2004
ACM
14 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
VISUALIZATION
2005
IEEE
13 years 12 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
14 years 21 days ago
Biomimetic grasp planning for cortical control of a robotic hand
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...
HAPTICS
2003
IEEE
13 years 11 months ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie