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162 views 125 votes 15 years 9 months ago  ISMAR 2008»
Marker tracking has revolutionized Augmented Reality about a decade ago. However, this revolution came at the expense of visual clutter. In this paper, we propose several new mark...
137 views 122 votes 15 years 9 months ago  ISMAR 2008»
This paper describes an artwork that relies on recent Computer Vision and Augmented Reality techniques to animate the illustrations of a poetry book. Because we don’t need marke...
175 views 120 votes 15 years 9 months ago  ISMAR 2007»
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
133 views 105 votes 15 years 4 months ago  GRAPHICSINTERFACE 2008»
A major challenge of novel scientific visualization using Augmented Reality is the accuracy of the user/camera position tracking. Many alternative techniques have been proposed, b...
154 views 94 votes 16 years 3 months ago  CHI 2009»
336 views 162 votes 15 years 9 months ago  ISMAR 2009»
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
142 views 122 votes 15 years 8 months ago  ISMAR 2003»
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past ...
126 views 115 votes 15 years 3 months ago  TVCG 2008»
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
137 views 131 votes 15 years 2 months ago  PRESENCE 2002»
This paper describes Studierstube, an augmented reality system developed over the past four years at Vienna University of Technology, Austria, in extensive collaboration with Frau...
123 views 101 votes 15 years 9 months ago  ISMAR 2008»
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...