Sciweavers

1104 search results - page 64 / 221
» Augmented reality for games
Sort
View
ECCV
2004
Springer
16 years 1 months ago
An Accuracy Certified Augmented Reality System for Therapy Guidance
Our purpose is to provide an augmented reality system for Radio-Frequency guidance that could superimpose a 3D model of the liver, its vessels and tumors (reconstructed from CT ima...
Stéphane Nicolau, Xavier Pennec, Luc Soler,...
CHI
2006
ACM
16 years 7 days ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
IUI
2010
ACM
15 years 8 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...
ISMAR
2003
IEEE
15 years 5 months ago
A real-time tracker for markerless augmented reality
Augmented Reality has now progressed to the point where real-time applications are being considered and needed. At the same time it is important that synthetic elements are render...
Andrew I. Comport, Éric Marchand, Fran&cced...
ISMAR
2003
IEEE
15 years 5 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...