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99
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SI3D
2010
ACM
15 years 7 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
VRML
2003
ACM
15 years 5 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
NAACL
2003
15 years 2 months ago
A Generative Probabilistic OCR Model for NLP Applications
In this paper, we introduce a generative probabilistic optical character recognition (OCR) model that describes an end-to-end process in the noisy channel framework, progressing f...
Okan Kolak, William J. Byrne, Philip Resnik
112
Voted
CVPR
2005
IEEE
16 years 2 months ago
Feature Kernel Functions: Improving SVMs Using High-Level Knowledge
Kernel functions are often cited as a mechanism to encode prior knowledge of a learning task. But it can be difficult to capture prior knowledge effectively. For example, we know ...
Qiang Sun, Gerald DeJong
101
Voted
SCA
2007
15 years 3 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...