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SI3D
2010
ACM
15 years 5 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
VRML
2003
ACM
15 years 3 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
NAACL
2003
14 years 11 months ago
A Generative Probabilistic OCR Model for NLP Applications
In this paper, we introduce a generative probabilistic optical character recognition (OCR) model that describes an end-to-end process in the noisy channel framework, progressing f...
Okan Kolak, William J. Byrne, Philip Resnik
CVPR
2005
IEEE
16 years 11 days ago
Feature Kernel Functions: Improving SVMs Using High-Level Knowledge
Kernel functions are often cited as a mechanism to encode prior knowledge of a learning task. But it can be difficult to capture prior knowledge effectively. For example, we know ...
Qiang Sun, Gerald DeJong
SCA
2007
15 years 23 days ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...