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» Automatic Heuristic Construction for General Game Playing
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AIIDE
2007
15 years 2 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
14 years 9 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
AAAI
2012
13 years 4 days ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
ATAL
2008
Springer
14 years 11 months ago
Self-interested database managers playing the view maintenance game
A database view is a dynamic virtual table composed of the result set of a query, often executed over different underlying databases. The view maintenance problem concerns how a v...
Hala Mostafa, Victor R. Lesser, Gerome Miklau