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CGI
2001
IEEE
15 years 2 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
VIP
2000
15 years 3 days ago
Automatic Extraction of Lung Boundaries by a Knowledge-Based Method
The aim of this paper is to develop accurate and reliable methods for automated detection of the edges of the lung by a knowledge-based approach. First, the system initialises the...
Mira Park, Laurence S. Wilson, Jesse S. Jin
PG
2003
IEEE
15 years 4 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
WSC
2008
15 years 1 months ago
Mental simulation for creating realistic behavior in physical security systems simulation
Mental simulation is proposed by cognitive psychologists as a candidate to model the human reasoning process. In this paper, we propose a methodology that models mental simulation...
Volkan Ustun, Jeffrey S. Smith
DAC
1999
ACM
15 years 3 months ago
Interconnect Analysis: From 3-D Structures to Circuit Models
In this survey paper we describethe combination of: discretized integral formulations, sparsication techniques, and krylov-subspace based model-order reduction that has led to rob...
Mattan Kamon, Nuno Alexandre Marques, Yehia Massou...