Long-term memory prediction extends motion compensation from the previous frame to several past frames with the result of increased coding efficiency. In this paper we demonstrate...
Thomas Wiegand, Eckehard G. Steinbach, Bernd Girod
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
In this paper, cross-layer optimization approach is applied from video coding to the physical layer through Media Access Control (MAC) layer. We mainly focus on resource allocatio...
This paper exploits the context of natural dynamic scenes
for human action recognition in video. Human actions
are frequently constrained by the purpose and the physical
propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...