Humans have abstract models for object classes which helps recognize previously unseen instances, despite large intra-class variations. Also objects are grouped into classes based...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Complete and accurate video tracking is very difficult to achieve in practice due to long occlusions, traffic clutter, shadows and appearance changes. In this paper, we study the ...
Anthony Hoogs, Gianfranco Doretto, John Schmiedere...
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...