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ACMACE
2005
ACM
15 years 7 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
2008
ACM
15 years 3 months ago
CiteSense: supporting sensemaking of research literature
Making sense of research literature is a complicated process that involves various information seeking and comprehension tasks. The lack of support for sensemaking in existing sys...
Xiaolong Zhang, Yan Qu, C. Lee Giles, Piyou Song
115
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AAAI
2000
15 years 3 months ago
Predicting Future User Actions by Observing Unmodified Applications
Intelligent user interfaces often rely on modified applications and detailed application models. Such modifications and models are expensive to build and maintain. We propose to a...
Peter Gorniak, David Poole
CHI
2005
ACM
16 years 2 months ago
"I hear the pattern": interactive sonification of geographical data patterns
In this paper we describe our investigation of using interactive sonification (non-speech sound) to present the geographical distribution pattern of statistical data to vision imp...
Haixia Zhao, Catherine Plaisant, Ben Shneiderman
CHI
2006
ACM
16 years 2 months ago
The sensual evaluation instrument: developing an affective evaluation tool
In this paper we describe the development and initial testing of a tool for self-assessment of affect while interacting with computer systems: the Sensual Evaluation Instrument. W...
Jarmo Laaksolahti, Katherine Isbister, Kristina H&...