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CHI
2006
ACM
16 years 2 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2005
ACM
16 years 2 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
CHI
2002
ACM
16 years 2 months ago
SmartSkip: consumer level browsing and skipping of digital video content
In this paper, we describe an interface for browsing and skipping digital video content in a consumer setting; that is, sitting and watching television from a couch using a standa...
Steven M. Drucker, Asta Glatzer, Steven De Mar, Cu...
ACMDIS
2008
ACM
15 years 3 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller
CHI
2008
ACM
16 years 2 months ago
Exploring characteristics of collective content: a field study with four user communities
People increasingly share online information with the communities they belong to. This paper presents an empirical field study of four communities on how they interact with collec...
Hannu Toivola, Kaisa Väänänen-Vaini...