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» Autonomic Computing for Virtual Laboratories
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ATAL
2005
Springer
15 years 3 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
78
Voted
VAST
2004
ACM
15 years 2 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
SIGGRAPH
1996
ACM
15 years 1 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
81
Voted
DIGRA
2005
Springer
15 years 3 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
SIGMOD
2009
ACM
132views Database» more  SIGMOD 2009»
15 years 9 months ago
Taming the storage dragon: the adventures of hoTMaN
HoTMaN (HoT-standby MaNager) is a joint research and development project between MySpace and USC Database Laboratory to design and develop a tool to ensure a 24x7 up-time and ease...
Shahram Ghandeharizadeh, Andrew Goodney, Chetan Sh...