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DARE
2000
125views more  DARE 2000»
15 years 5 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
120
Voted
TOG
2002
132views more  TOG 2002»
15 years 3 months ago
A lighting reproduction approach to live-action compositing
We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage u...
Paul E. Debevec, Andreas Wenger, Chris Tchou, Andr...
CHI
2004
ACM
16 years 4 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
15 years 10 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
WOWMOM
2006
ACM
120views Multimedia» more  WOWMOM 2006»
15 years 9 months ago
Self-Sizing of Clustered Databases
Distributed software environments are increasingly difficult to manage. This paper presents a middleware for the development of self-manageable and autonomic systems. Preliminary ...
Christophe Taton, Sara Bouchenak, Noel De Palma, D...