Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage u...
Paul E. Debevec, Andreas Wenger, Chris Tchou, Andr...
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
Distributed software environments are increasingly difficult to manage. This paper presents a middleware for the development of self-manageable and autonomic systems. Preliminary ...
Christophe Taton, Sara Bouchenak, Noel De Palma, D...