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SI3D
2005
ACM
15 years 3 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
ICRA
2009
IEEE
128views Robotics» more  ICRA 2009»
15 years 4 months ago
Stable dynamic walking of a quadruped via phase modulations against small disturbances
— It is generally accepted that locomotion in animals is based on a trade-off between energy consumption and stability. However, this trade-off is the result of the interaction b...
Christophe Maufroy, Hiroshi Kimura, Kunikatsu Taka...
CGF
2005
94views more  CGF 2005»
14 years 9 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CGI
2000
IEEE
15 years 1 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
GI
2004
Springer
15 years 2 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath