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» Avatar motion control by user body postures
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GW
2007
Springer
241views Biometrics» more  GW 2007»
15 years 3 months ago
Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time
In this paper, we present a Vision-Based Interface guided by the user gestures. The advantage of our system is that it is built over a motion capture system that recovers the body ...
Antoni Jaume-i-Capó, Javier Varona, Francis...
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
15 years 3 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
95
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CGI
2001
IEEE
15 years 1 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
INTETAIN
2005
Springer
15 years 2 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
HCI
2007
14 years 11 months ago
Finding Origin Points for New Coordinate System Suitable for Sign Animation
This paper proposes new coordinate system suitable for denoting sign language motion. As the proposed coordinate system consists of polar coordinate systems whose origins are certa...
Tomohiro Kuroda, Kazuya Okamoto, Ryo Kitauchi, Tad...