Sciweavers

70 search results - page 9 / 14
» Avatar motion control by user body postures
Sort
View
87
Voted
SIGGRAPH
1996
ACM
15 years 1 months ago
Efficient Generation of Motion Transitions Using Spacetime Constraints
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
SI3D
2003
ACM
15 years 2 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
AR
2010
91views more  AR 2010»
14 years 9 months ago
Sit-to-Stand and Stand-to-Sit Transfer Support for Complete Paraplegic Patients with Robot Suit HAL
Physical support of lower limbs during sit-to-stand and stand-to-sit transfers is important for an independent life of paraplegic patients. The purpose of this study is, therefore...
Atsushi Tsukahara, Ryota Kawanishi, Yasuhisa Haseg...
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CHI
2009
ACM
15 years 10 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...