This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
Physical support of lower limbs during sit-to-stand and stand-to-sit transfers is important for an independent life of paraplegic patients. The purpose of this study is, therefore...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...