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» Balance Machines: Computing = Balancing
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IPPS
1996
IEEE
15 years 2 months ago
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Hiroaki Kobayashi, Hitoshi Yamauchi, Yuichiro Toh,...
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 3 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
IPPS
2000
IEEE
15 years 2 months ago
Using Time Skewing to Eliminate Idle Time due to Memory Bandwidth and Network Limitations
Time skewing is a compile-time optimization that can provide arbitrarily high cache hit rates for a class of iterative calculations, given a sufficient number of time steps and s...
David Wonnacott
ICDCS
1999
IEEE
15 years 2 months ago
Interpreting Stale Load Information
In this paper we examine the problem of balancing load in a large-scale distributed system when information about server loads may be stale. It is well known that sending each req...
Michael Dahlin
IEEEPACT
1999
IEEE
15 years 2 months ago
A Cost-Effective Clustered Architecture
In current superscalar processors, all floating-point resources are idle during the execution of integer programs. As previous works show, this problem can be alleviated if the fl...
Ramon Canal, Joan-Manuel Parcerisa, Antonio Gonz&a...