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» Balance Machines: Computing = Balancing
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IPPS
1996
IEEE
15 years 9 months ago
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Hiroaki Kobayashi, Hitoshi Yamauchi, Yuichiro Toh,...
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 11 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
IPPS
2000
IEEE
15 years 10 months ago
Using Time Skewing to Eliminate Idle Time due to Memory Bandwidth and Network Limitations
Time skewing is a compile-time optimization that can provide arbitrarily high cache hit rates for a class of iterative calculations, given a sufficient number of time steps and s...
David Wonnacott
ICDCS
1999
IEEE
15 years 10 months ago
Interpreting Stale Load Information
In this paper we examine the problem of balancing load in a large-scale distributed system when information about server loads may be stale. It is well known that sending each req...
Michael Dahlin
IEEEPACT
1999
IEEE
15 years 10 months ago
A Cost-Effective Clustered Architecture
In current superscalar processors, all floating-point resources are idle during the execution of integer programs. As previous works show, this problem can be alleviated if the fl...
Ramon Canal, Joan-Manuel Parcerisa, Antonio Gonz&a...