This paper focuses on the scheduling of multiple-wavelength lightpaths and outlines an algorithm to provide increased simultaneous allocations of lightpaths on the Lambda-Grid. Se...
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Exploiting locality at run-time is a complementary approach to a compiler approach for those applications with dynamic memory access patterns. This paper proposes a memory-layout ...