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» Balance Machines: Computing = Balancing
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CCGRID
2005
IEEE
15 years 3 months ago
A dynamically adaptive hybrid algorithm for scheduling lightpaths in lambda-grids
This paper focuses on the scheduling of multiple-wavelength lightpaths and outlines an algorithm to provide increased simultaneous allocations of lightpaths on the Lambda-Grid. Se...
Neena R. Kaushik, Silvia M. Figueira
SI3D
2005
ACM
15 years 3 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
FOCS
2000
IEEE
15 years 2 months ago
Hierarchical Placement and Network Design Problems
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...
Sudipto Guha, Adam Meyerson, Kamesh Munagala
SIGGRAPH
2000
ACM
15 years 2 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
ICPP
1998
IEEE
15 years 2 months ago
A memory-layout oriented run-time technique for locality optimization
Exploiting locality at run-time is a complementary approach to a compiler approach for those applications with dynamic memory access patterns. This paper proposes a memory-layout ...
Yong Yan, Xiaodong Zhang, Zhao Zhang