A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
— We present an algorithm that determines the point on a convex parametric surface patch that is closest to a given (possibly moving) point. Any initial point belonging to the su...
Run-time reconfigurable FPGAs are powerful platforms for realising software-defined radio systems. This paper introduces a parametric approach to designing such systems based on ap...
A novel technique for extracting texture edges is introduced. It is based on the combination of two ideas: the patch-based approach, and non-parametric tests of distributions. Our ...
Lior Wolf, Xiaolei Huang, Ian Martin, Dimitris N. ...
The paper presents a voice conversion framework that can be used in real-time applications. The conversion technique is based on hybrid (deterministic/stochastic) parametric speec...