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SIGCOMM
1994
ACM
15 years 5 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
CSE
2009
IEEE
15 years 4 months ago
Analyzing Enterprise Social Media Networks
Broadening adoption of social media applications within the enterprise offers a new and valuable data source for insight into the social structure of organizations. Social media ap...
Marc A. Smith, Derek L. Hansen, Eric Gleave
CSCW
2002
ACM
15 years 1 months ago
Articulating User Needs in Collaborative Design: Towards an Activity-Theoretical Approach
This paper analyses the collaborative design of a high-technology product, a neuromagnetometer used in the analysis of the activity of the human cortex. The producer, Neuromag Com...
Reijo Miettinen, Mervi Hasu
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 7 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
NETGAMES
2003
ACM
15 years 6 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson